state and action space
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- Europe > Hungary > Győr-Moson-Sopron County > Sopron (0.04)
- North America > United States > California > San Francisco County > San Francisco (0.14)
- Europe > Switzerland > Zürich > Zürich (0.14)
- Europe > Germany (0.04)
- (2 more...)
Exploration in Structured Reinforcement Learning
We address reinforcement learning problems with finite state and action spaces where the underlying MDP has some known structure that could be potentially exploited to minimize the exploration rates of suboptimal (state, action) pairs. For any arbitrary structure, we derive problem-specific regret lower bounds satisfied by any learning algorithm. These lower bounds are made explicit for unstructured MDPs and for those whose transition probabilities and average reward functions are Lipschitz continuous w.r.t. the state and action. For Lipschitz MDPs, the bounds are shown not to scale with the sizes S and A of the state and action spaces, i.e., they are smaller than c log T where T is the time horizon and the constant c only depends on the Lipschitz structure, the span of the bias function, and the minimal action sub-optimality gap. This contrasts with unstructured MDPs where the regret lower bound typically scales as SA log T. We devise DEL (Directed Exploration Learning), an algorithm that matches our regret lower bounds. We further simplify the algorithm for Lipschitz MDPs, and show that the simplified version is still able to efficiently exploit the structure.
MOMA-AC: A preference-driven actor-critic framework for continuous multi-objective multi-agent reinforcement learning
Callaghan, Adam, Mason, Karl, Mannion, Patrick
This paper addresses a critical gap in Multi-Objective Multi-Agent Reinforcement Learning (MOMARL) by introducing the first dedicated inner-loop actor-critic framework for continuous state and action spaces: Multi-Objective Multi-Agent Actor-Critic (MOMA-AC). Building on single-objective, single-agent algorithms, we instantiate this framework with Twin Delayed Deep Deterministic Policy Gradient (TD3) and Deep Deterministic Policy Gradient (DDPG), yielding MOMA-TD3 and MOMA-DDPG. The framework combines a multi-headed actor network, a centralised critic, and an objective preference-conditioning architecture, enabling a single neural network to encode the Pareto front of optimal trade-off policies for all agents across conflicting objectives in a continuous MOMARL setting. We also outline a natural test suite for continuous MOMARL by combining a pre-existing multi-agent single-objective physics simulator with its multi-objective single-agent counterpart. Evaluating cooperative locomotion tasks in this suite, we show that our framework achieves statistically significant improvements in expected utility and hypervolume relative to outer-loop and independent training baselines, while demonstrating stable scalability as the number of agents increases. These results establish our framework as a foundational step towards robust, scalable multi-objective policy learning in continuous multi-agent domains.
- Europe > Ireland > Connaught > County Galway > Galway (0.04)
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- Energy (0.93)
- Transportation > Ground > Road (0.46)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents > Agent Societies (0.48)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
VIME: Variational Information Maximizing Exploration
Scalable and effective exploration remains a key challenge in reinforcement learning (RL). While there are methods with optimality guarantees in the setting of discrete state and action spaces, these methods cannot be applied in high-dimensional deep RL scenarios. As such, most contemporary RL relies on simple heuristics such as epsilon-greedy exploration or adding Gaussian noise to the controls. This paper introduces Variational Information Maximizing Exploration (VIME), an exploration strategy based on maximization of information gain about the agent's belief of environment dynamics. We propose a practical implementation, using variational inference in Bayesian neural networks which efficiently handles continuous state and action spaces. VIME modifies the MDP reward function, and can be applied with several different underlying RL algorithms. We demonstrate that VIME achieves significantly better performance compared to heuristic exploration methods across a variety of continuous control tasks and algorithms, including tasks with very sparse rewards.
Exploration in Structured Reinforcement Learning
We address reinforcement learning problems with finite state and action spaces where the underlying MDP has some known structure that could be potentially exploited to minimize the exploration rates of suboptimal (state, action) pairs. For any arbitrary structure, we derive problem-specific regret lower bounds satisfied by any learning algorithm. These lower bounds are made explicit for unstructured MDPs and for those whose transition probabilities and average reward functions are Lipschitz continuous w.r.t. the state and action. For Lipschitz MDPs, the bounds are shown not to scale with the sizes S and A of the state and action spaces, i.e., they are smaller than c log T where T is the time horizon and the constant c only depends on the Lipschitz structure, the span of the bias function, and the minimal action sub-optimality gap. This contrasts with unstructured MDPs where the regret lower bound typically scales as SA log T. We devise DEL (Directed Exploration Learning), an algorithm that matches our regret lower bounds. We further simplify the algorithm for Lipschitz MDPs, and show that the simplified version is still able to efficiently exploit the structure.
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- North America > Canada > Quebec > Montreal (0.04)
Bayesian Control of Large MDPs with Unknown Dynamics in Data-Poor Environments
Mahdi Imani, Seyede Fatemeh Ghoreishi, Ulisses M. Braga-Neto
We propose a Bayesian decision making framework for control of Markov Decision Processes (MDPs) with unknown dynamics and large, possibly continuous, state, action, and parameter spaces in data-poor environments. Most of the existing adaptive controllers for MDPs with unknown dynamics are based on the reinforcement learning framework and rely on large data sets acquired by sustained direct interaction with the system or via a simulator. This is not feasible in many applications, due to ethical, economic, and physical constraints. The proposed framework addresses the data poverty issue by decomposing the problem into an offline planning stage that does not rely on sustained direct interaction with the system or simulator and an online execution stage. In the offline process, parallel Gaussian process temporal difference (GPTD) learning techniques are employed for near-optimal Bayesian approximation of the expected discounted reward over a sample drawn from the prior distribution of unknown parameters. In the online stage, the action with the maximum expected return with respect to the posterior distribution of the parameters is selected. This is achieved by an approximation of the posterior distribution using a Markov Chain Monte Carlo (MCMC) algorithm, followed by constructing multiple Gaussian processes over the parameter space for efficient prediction of the means of the expected return at the MCMC sample. The effectiveness of the proposed framework is demonstrated using a simple dynamical system model with continuous state and action spaces, as well as a more complex model for a metastatic melanoma gene regulatory network observed through noisy synthetic gene expression data.
- North America > United States > Texas > Brazos County > College Station (0.14)
- Europe > Portugal > Braga > Braga (0.05)
- North America > United States > Massachusetts > Middlesex County > Belmont (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Europe > Sweden > Stockholm > Stockholm (0.04)
- North America > United States > Illinois (0.04)
- North America > Canada > Quebec > Montreal (0.04)